Col-R-Tel vs. Spectrac
Col-R-Tel weakness. We buy technology for its advantages. It makes life better. But
here's a secret that engineers don't want to share: Every gadget has a flaw.
Flicker
Col-R-Tel's main weakness was flicker. The
flicker resulted from Col-R-Tel's field-sequential reproduction process. And there's more: With
bright images, the flicker became even worse than with average pictures. We still like Col-R-Tel.
Sure, flicker's a weakness, but not an Achilles Heel. With a bit of engineering, maybe we could
pare down the flicker.
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Frame times of Col-R-Tel, Spectrac & NTSC. "Odd" & "even" refer to
video field type. Spectrac halves vertical resolution.
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The best way to reduce flicker is to increase the field rate. That is, if you
scan video fields more often, the flicker smoothes out. Eventually, despite the sequence
of still fields, humans perceive continuous motion. The CBS Color System used this method
to reduce flicker. In Goldmark's CBS Color System, the field rate was 144 Hz. Compare
that to the standard NTSC rate of only 60 Hz. Unfortunately, NTSC TV sets couldn't
reproduce 144-Hz pictures. This incompatibility rapidly led to the demise of the CBS
System.
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Compatiblility. Varying the field rate wasn't an option for Col-R-Tel.
Col-R-Tel depended on capatibility with NTSC: Compatibility required matching NTSC's
60-fields-per second scanning rate. In favor of economical color TV then, Col-R-Tel had
a serious flicker problem. As we said, Col-R-Tel's field rate matched the NTSC rate.
Yet a new color frame occurred only 10 times per second. (That figure considers
interlace. If we ignore interlacing, Col-R-Tel achieved 20 times per second, still
flickery.)
The dim picture, another Col-R-Tel “weakness,”
actually offered some relief. With a dim picture, flicker was less noticeable than with a
bright picture. In fact, the Col-R-Tel filters considerably dimmed the picture. So much
so that viewers had to watch Col-R-Tel in a darkened room. With a picture this dim, and a
product this fun, maybe the flicker didn't bother most viewers.
Spectrac & the Two-Color Answer
Spectrac came on the scene in 1971. It posed a different answer to the flicker
reduction vs. compatibility problem. Spectrac could draw a field 300 percent faster than
Col-R-Tel could. The secret was that Spectrac only used two colors, instead of three.
Instead of the primaries red, blue and green, Spectrac substituted red and cyan. This
color swap accelerated the coloring process by 150 percent. Spectrac doubled this
increase by only coloring each line once. In effect, Spectrac skipped every other line.
Why cyan and red? We perceive colors because our eyes are sensitive to
combinations of the color primaries, red, blue, and green. In Spectrac, cyan worked because it's
a mixture of blue and green. To reproduce flesh tones, “Spectrac red” might
have been closer to red-orange than cherry red. By adding a small amount of green to the red, you
achieve the desirable red-orange color. In color decoder terms, red passes through a phase-lead
R/C or L/C network. Let's translate that for the viewer: Mr. Viewer, please twist the hue control.
When the faces on the screen look right, you've finished your adjustments.
Flicker reduction. Could we reduce Col-R-Tel's flicker by cutting the number
of primary colors? Yes, for two reasons...
- Reason 1: The famous Col-R-Tel circuit was a hot rod of sorts. It had the bare
minimum of parts necessary for accurately reproducing colors. Engineers also designed the
circuit for easy service. A technician could readily identify discrete parts. These parts
were large enough for humans to maintain. The circuit also allowed modification.
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- Reason 2: Col-R-Tel and Spectrac are parallel technologies. Certainly
Col-R-Tel could take a page from Spectrac's instruction book and reproduce
just two colors. The amount of flicker would fall dramatically.
The cost of this change? Two drawbacks come to mind. First, as in Spectrac,
vertical resolution would drop by one half. The second drawback might be more noticeable:
Two-color pictures offer a smaller range of colors (gamut) than do three-color
pictures.
The Two-Color Gamut
Two vs. three-color gamut. The
two-color gamut is a one-dimensional line between two complementary colors. Every color on the line
is a combination of these two colors. The line can have height or width, but not both. In contrast,
a three-color gamut is a two-dimensional plane with both height and width. This plane is really an
array of lines just like the two-color gamut. Obviously this plane contains many more colors than just
one line could hold. In theory, a three-color system can reproduce any color on the plane.
Are two colors enough? Despite three-color theory, the reduced, two-color gamut
is sufficient for many pictures. Commercial, two-color movies offer proof. These movies
were popular for decades. Both Technicolor® and Cinecolor®
provided film stocks for two-color movies. See
Cinecolor.
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2-color TV can reproduce colors along a line between primaries. (Teal
is bluish-green.)
3-color TV can reproduce any color on plane RGB.
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Edwin Land's Retinex color theory
supports the idea that two colors are enough. Land felt that the retina and cerebral cortex
(the “retinex”) work together to fill in the missing colors. Land's experiments reproduced
full-color images from only red and white light. Today,
NASA uses Land's methods to enhance photos.
Flesh tones. When you only have two colors, flesh tone accuracy is extremely important. Tests
have proven that with correct flesh tones, the human eye forgives many color problems. For this
reason, a TV must portray faces accurately, or at least naturalistically. The flesh of all races includes
orange (or sepia). This fact is the basis for most “automatic tint control” (ATC)
circuits. Such circuits generally reproduce colors in the yellow-to-magenta range as orange.
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2-color TV approximates colors that are off the line between primaries.
Color approximations are desaturated versions of the two primaries.
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Some ATC circuits go
further, suppressing cyan, blue or green during scenes with faces. Along similar lines,
classic mechanical television (MTV) sets used neon orange to reproduce monochrome pictures. Due to
the narrow-angle nature of MTV pictures, faces were the most common subject. With its neon tube,
even a monochrome mechanical television could reproduce faces in lifelike color. The dominant
orange is a mechanical television legacy that NTSC picked up as its I-vector. As we'll see, the
NTSC hue “I” reproduces as an orange-red color.
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Page Directory
On this page...
Col-R-Tel vs. Spectrac
Col-R-Tel flicker
Spectrac
2-color gamut
On related pages...
What is Two-Color TV?
Two-Color TV History
TV System Flicker Comparison
2.5-Color TV
Gould Television: 3D from the Great Depression
Gould 3D: Could It Work?
Gould 3D: Camera & Monitor Formulas
The Lost Creations of Leslie Gould
Spectrac: Color for a Monochrome World
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